NEW BRIDGEWATER BRIDGE
MONTAGES IN HOBART NEWSPAPER ARTICLE
The Tasmanian Government is proposing a $750-million new bridge. I liaised with a government official and engineers to create a set
of visually accurate montages to inform community groups and attract Federal Government support. This article uses two of my montages that were displayed in Hobart's Mercury newspaper
on page 7 on January 11, 2012. I use a process involving GIS location, surveying techniques, photographic data and 3D modelling tools to create highly accurate images that are
a true visual representation of the proposal.
MEDIA:
AutoCAD
3ds Max
Photoshop
NEW BRIDGEWATER BRIDGE
MONTAGE KEY PLAN
The Tasmanian Government is proposing a $750-million new bridge to be the new Northern gateway into Hobart and to accommodate future traffic growth. This is a plan
showing the location of the proposed bridge and where photomontage locations were established. I use a process involving GIS location, surveying techniques, photographic
data and 3D modelling tools to create highly accurate images that are a true visual representation of the proposal.
MEDIA:
AutoCAD
3ds Max
Photoshop
NEW BRIDGEWATER BRIDGE
OLD CAUSEWAY MONTAGE
This montage depicts a possible view from an old heritage-listed causeway that would run alongside the new proposed bridge.
Through this montage I am also proposing to create a linear park along the old causeway.
I liaised with a government official and engineers to create a set of visually accurate montages to help this $750-million proposal attract Federal Government support.
I use a process involving GIS location, surveying techniques, photographic data and 3D modelling tools to create highly accurate images.
MEDIA:
AutoCAD
3DS Max
Photoshop
NEW BRIDGEWATER BRIDGE
BRIDGE ROADWAY MONTAGE
The Tasmanian Government is proposing a new bridge. This montage depicts an accurate view from the proposed bridge roadway level, looking towards Hobart.
The view aims to depict a sense of what the new entrance way to Hobart would look like. I liaised with a government official and engineers to create a set
of visually accurate montages to help this $750-million proposal attract Federal Government support. I use a process involving GIS location, surveying techniques,
photographic data and 3D modelling tools to create highly accurate images that are a true visual representation of the proposal.
MEDIA:
AutoCAD
3DS Max
Photoshop
NEW BRIDGEWATER BRIDGE
BRIDGE INTERCHANGE MONTAGE
This montage depicts an accurate view looking down onto the proposed interchange infrastructure of the proposed bridge.
The landscape in this image is a visualisation of a planting concept the senior urban designer and I developed that referenced the historic surroundings.
I liaised with a government official and engineers to create a set of visually accurate montages to help this $750-million proposal attract Federal Government support.
MEDIA:
AutoCAD
3DS Max
Photoshop
NEW BRIDGEWATER BRIDGE
NORTHERN VIEW MONTAGE
This montage depicts an accurate view from the proposed bridge roadway level, looking North from Hobart.
I liaised with a government official and engineers to create a set of visually accurate montages to help this $750-million proposal
attract Federal Government support. I use a process involving GIS location, surveying techniques,
photographic data and 3D modelling tools to create highly accurate images that are a true visual representation of the proposal.
MEDIA:
AutoCAD
3DS Max
Photoshop
NEW BRIDGEWATER BRIDGE
HISTORIC ROAD MONTAGE
This montage displays an accurate view from an historic road entering into the proposed interchange for the proposed bridge.
The landscape in this image is a visualisation of a planting concept the senior urban designer and I developed that referenced the historic surroundings and mitigated
the visual impact of the infrastructure. I liaised with a government official and engineers to create a set of visually accurate montages to help this $750-million proposal
attract Federal Government support.
MEDIA:
AutoCAD
3DS Max
Photoshop
ECO-TOURIST RESORT
PHOTOMONTAGE KEY
GHD
This resort was designed for a private client near Launceston, Tasmania. I had input to the overall design, liaised with the
client and engineers to refine the design, documented the landscape and planning components to the site, and prepared the final
package for DA approval. This project is now being reviewed by the local council.
I created these montages to illustrate some of the areas of the eco-tourist resort that was being proposed near Launceston,
Tasmania. These montages were for a community consultation and a newspaper story.
MEDIA:
Vectorworks
Photoshop
ECO-TOURIST RESORT
LIFESTYLE VILLAGE MONTAGE
This montage depicts a lifestyle retirement village that is part of an eco-tourist resort being proposed near Launceston, Tasmania.
This montage was part of a set of images I constructed for a community consultation and a newspaper story.
MEDIA:
Photoshop
ECO-TOURIST RESORT
LODGE MONTAGE
This montage depicts the approach to the main lodge that is part of an eco-tourist resort being proposed near Launceston, Tasmania.
This montage was part of a set of images I constructed for a community consultation and a newspaper story.
MEDIA:
Photoshop
ECO-TOURIST RESORT
RESORT GROUNDS MONTAGE
This montage depicts a view along a drive through an eco-tourist resort being proposed near Launceston, Tasmania.
This montage was part of a set of images I constructed for a community consultation and a newspaper story.
MEDIA:
Photoshop
DYNAMIC CRANE CULTURE
GENOA, ITALY
My research into how fractal qualities stimulate urban life led me to extend the theory and pose that movement increases the fractal
dimension and thus stimulates living spaces. My final studio led me to Genoa where I proposed to reintegrate the
declining industrial port into the social urban fabric and I applied my research to the presence of the port and its
cranes. This animation shows how a Genoan street might function with cranes transporting modules throughout the
city and how cranes can become human structures, as well. The crates represent social attractors, such as,
cafes and sculptures, which would stimulate movement thoughout the city.
MEDIA:
Maya Unlimited
DYNAMIC CRANE CULTURE
GENOA, ITALY
My research into how fractal qualities stimulate urban life led me to extend the theory and pose that movement increases the fractal
dimension and thus stimulates living spaces. My final studio led me to Genoa where I proposed to reintegrate the
declining industrial port into the social urban fabric and I applied my research to the presence of the port and its
cranes.
This animation shows how the crates that the cranes transport could break apart into fractal objects allowing
citizens to create their own social urban scenarios and stimulate living spaces.
MEDIA:
Maya Unlimited
DYNAMIC CRANE CULTURE
GENOA, ITALY
My research into how fractal qualities stimulate urban life led me to extend the theory and pose that movement increases the fractal
dimension and thus stimulates living spaces. My final studio led me to Genoa where I proposed to reintegrate the
declining industrial port into the social urban fabric and I applied my research to the presence of the port and its
cranes.
This animation shows how the cranes transport different social attractors, which would create movement
and dynamic living spaces. The image on the top left is the original image I photographed in Genoa, choked
by cars.
MEDIA:
Flash
APOLLO BAY MASTERPLAN
The small Victorian coastal town is under threat from developers to develop the historic and ecologically sensitive
harbour waterfront. This proposal considers the town character and heritage, while also regenerating the natural
vegetation that had existed in the area before the harbor was even constructed. Components of this masterplan
include the harbour, a retail village along the bottom edge, a marine heritage centre at the point, environmental
sculptures that interact with the ocean elements, an eco-resort nestled in the restored vegetation, a public park and a coastal
trail.
MEDIA:
Illustrator
Photoshop
APOLLO BAY SITE ANALYSIS
Vegetation, elevation, materials, zoning, vehicle and pedestrican circulation, ocean currents and heritage buildings
were just some of the elements considered while doing the site analysis for the Apollo Bay Masterplan proposal.
MEDIA:
Illustrator
APOLLO BAY MARINE HERITAGE POINT
The point beyond the marine heritage centre is a celebration of the ocean's forces. A terraced park made from the local rock
emulates the dramatic coastal cliffs. A garden showcases the coastal vegetation. At the very tip
is a lookout space where waves smash against the breakwater. Musical pipes protrude from
the rocks into the changing tide, which pushes pockets of air up through the pipes and out holes in the nearby benches creating
musical notes. A cairn on the point can be entered. It acts as a camera obscura and projects the ocean ripples onto its dark floor.
MEDIA:
Illustrator
APOLLO BAY ECO-RESORT
An Eucalyptus globulus forest once grew right down to the ocean's edge. Part of this forest is recreated
and an eco-resort is hidden in its undergrowth as eco-sensitive cabins surrounding a day spa. The
vegetation changes to an open grass and heath mix the closer the cabins get to the dunes. This vegetation change not only
follows the natural soil change, but it also provides different personalities and settings for the eco-cabins.
MEDIA:
Illustrator
DYNAMIC CRANE CULTURE
GENOA, ITALY
My research into how fractal qualities stimulate urban life led me to extend the theory and pose that movement increases the fractal
dimension and thus stimulates living spaces. My final studio led me to Genoa where I proposed to reintegrate the
declining industrial port into the social urban fabric and I applied my research to the presence of the port and its
cranes.
This is a render that shows how the cranes could be integrated with a planting scheme for the streetscape
and how the mobile modules carried by the cranes would create active spaces.
Please refer to the Animation tab on this page for an animated look at how the proposal would work.
MEDIA:
Maya Unlimited
Photoshop
DYNAMIC CRANE CULTURE
GENOA, ITALY
My research into how fractal qualities stimulate urban life led me to extend the theory and pose that movement increases the fractal
dimension and thus stimulates living spaces. My final studio led me to Genoa where I proposed to reintegrate the
declining industrial port into the social urban fabric and I applied my research to the presence of the port and its
cranes.
This render shows how the cranes could become other types of infrastructure, like bridges and buildings.
It also shows how a planting scheme could be integrated with the cranes. Please refer to the Animation tab on this page for an
animated look at how the proposal would work.
MEDIA:
Maya Unlimited
Photoshop
UNION COURT
MELBOURNE UNIVERSITY
The space between the Union Building and the Union Gym is currently a parking lot and is ready to be redeveloped.
My proposal for the student court would be animated with a variety of spaces and terrains.This perspective shows the
view looking out from the corner of the Union's bar. The solar panels above create
a sheltered forecourt area, while the rain-harvesting tubes provide interesting sculptural forms and expose the
process of water harvesting when it rains.
MEDIA:
Sketchup
Kerkythea
UNION FORECOURT NIGHT
At night the transparent tubes and lights would create a totally unique and magnetic atmosphere. This would
encourage students to hang around the Union more. This type of display would also be worthy of a photograph to help
market the University. The energy is used from the harvesting of the Sun's rays during the day.
MEDIA:
Sketchup
Kerkythea
UNION BAR EVENING
Currently, the Union Bar lacks any type of ambience. The tubular structures incorporated into the forecourt
of the Union would create new social spaces that are fresh and contemporary.
MEDIA:
Sketchup
Kerkythea
UNION CLUBHOUSE LOFT
SUN SCULPTURE
At the very top of the bizarre student clubhouse is a loft filled with lounging furniture, such as huge bean bags.
The loft is designed as a Sun sculpture, where the Sun's rays gradually crawl across the organic stone walls of the
loft. Long streaks of light are created by the tunneling shape and opening in the ceiling. The loft can offer
a meditative space as you look through the stone wall's vortex towards the sky.
MEDIA:
Sketchup
Kerkythea
BOMMIE BOULEVARD
This is a small reproduction of a 3-meter long panel depicting a streetscape I conceived for children. The streetscape
has an underwater coral reef theme, where trees grow out of flexible materials so that they bend like soft corals.
There are other fantastic sculptures that draw their forms from an underwater world and provide play equipment
for children, furniture for adults, lighting and protection from the weather.
MEDIA:
Charcoal Pencil and Pen
Photoshop
BOMMIE BOULEVARD DETAILS
These details are extracted from the previous image, which is a panel depicting a streetscape I conceived for
children. The theme is an underwater world. Kelp-like structures provide shade from the Sun. Trees are planted in flexible material
and bend like soft coral in a current. Climbing structures are like a hard coral. Tube corals light up with brilliant colours at
night. Large sculptures have a variety of odd plants growing out their sides and tops. Rubbery, tentacle-like structures can be
pushed and swayed. Large bells are in their tops, so the more you push the more music you make.
MEDIA:
Charcoal Pencil and Pen
Photoshop
PLANTING DESIGN CONCEPT
This site was to become a water sensitive design space, using only indiginous planting.
This is one of two concepts I developed that uses exclusive indigenous planting to create a water sensitive design space. I
Also pay strict attention to pedestrian circulation patterns, but use organic forms to guide a visitor through
the site.
MEDIA:
AutoCAD
PLANTING DESIGN PLANTING PLAN
This sheet at full size specifies all the planting species used for the site. I also have a planting schedule
which determines the sizes and number of each species to planted.
MEDIA:
AutoCAD
PLANTING DESIGN PLANTING DETAILS
These details illustrate how the planting beds, tree planters and path edges should be constructed in the adjacent planting plan tab.
MEDIA:
AutoCAD
GOLF COURSE DESIGN
Cut and fill earthworks, careful grading, water drainage, designing a wetland to clean runoff and a challenging game strategy
were all aspects incorporated into the design.
MEDIA:
AutoCAD
Photoshop
RIVER REALIGNMENT
For a site engineering exercise I realigned a river that was going to be disrupted by a new highway,
which was being built. We had to calculate water flow capacities and speeds, while also taking into consideration
100-year flood levels. I designed a wetland and some gentle cascades into the project, which would help clean the runoff
from the road. Native vegetation was also regenerated along a new walking path, which followed the river's new
course.
MEDIA:
AutoCAD
ILLUSTRATIVE SECTION
This is a section / elevation of a space outside the University of Melbourne library.
MEDIA:
Ink Pen on Trace
ILLUSTRATIVE PLAN
This is a court space at the University of Melbourne drawn up in winter.
MEDIA:
Ink Pen on Trace
LEVENS HALL, ENGLAND
This is an illustration of a pathway through the bizzare topiary that makes up the gardens at this historic estate
in England. The plan shows the layout of the estate.
MEDIA:
Ink Pen on Trace
CONSTRUCTION DETAILS
Details for constructing a park bench and basalt steps.
MEDIA:
Ink Pen on Trace
MURDERS BURNING BOOK COVER
Murders Burning is a story written by a little known Australian author, S. H. Courtier. Being a murder-mystery, I designed the
book cover so it would relate to the clues found in the novel.
MEDIA:
InDesign
Photoshop
HELSINKI 2050
For one of our studios at the univeristy we followed an international competition to rethink Helsinki, Finland.
This panel is just one of many that illustrated how our concept would evolve over the coming decades. Rajamaki
is a suburb of the greater Helsinki region.
MEDIA:
InDesign
Photoshop
INSTALLATION CHAIR
This is an installation that performs as a seating structure and projects digital media onto the floor underneath
visitors' feet.
MEDIA:
AutoCAD 3D
VIZ
DREAMTIME NOWHERE
This film draws out the essence of a family's life and their strong connection to one of Australia's starkest regions:
the Nullarbor Plain. Through sound and image I show what living 500km from any town is like, while also unveiling
that the Nullarbor is much more magical than it appears if you saw it from the comfort of your cross-country train carriage.
Filming took place over 2 months, while I lived on the 750,000 acre station. The film was a finalist in the South Australian Film
Festival and screened at the Newcastle Film Festival.
MEDIA:
Mini DV
Dolby 5.1 Surround Sound
Avid
Pro Tools
DVD Studio Pro
PUBLIC PARK
MASTERPLAN
TRACT CONSULTANTS
This park was designed for a council in the inner suburbs of Melbourne. My director and I worked on the overall
concept design for this park, while I was solely responsible for developing three separate children's play/discovery centres.
I also was responsible for developing the planting plan for a water sensitive and sustainable site, which would consist
of indigenous rain gardens and feature planting of vibrant and dramatic succulents, many of which are also indigenous. Other
responsibilities included attending council meetings and community consultations.
MEDIA:
Coloured Pencil on Trace
Photoshop
PUBLIC PARK
FUNCTIONS
TRACT CONSULTANTS
This diagram illustrates how the main components of the park would function for the community.
MEDIA:
Pen on Trace
Illustrator
Photoshop
PUBLIC PARK
PARK SECTIONS
TRACT CONSULTANTS
These sections illustrate the general elevations for the entire park.
MEDIA:
Coloured Pencil on Trace
PUBLIC PARK
CHILDREN'S PLAY SPACE
TRACT CONSULTANTS
This is a plan for one of the three children's play spaces I designed for the park. Instead of having the ordinary
playground equipment, each of these play spaces were to be designed as unique areas of discovery. This space
had a rock theme, which incorporated a climbing wall, a stone path which told a story, a secret grotto and a main
sculptural feature that had trees growing out of it and kids could climb on it. The planting was to incorporate
edible indigenous succulents, which were safe for the kids to eat.
MEDIA:
Coloured Pencil on Trace
Photoshop
PUBLIC PARK
PLAY SPACE SECTION A
TRACT CONSULTANTS
A section illustrating the elevations of the children's play space. Depicted here are story nodes that connect along a stone
path, a climbing structure with a swing bridge and slide, a giant sculpture with fig trees growing from it and a
secret grotto which can be easily accessed by parents.
MEDIA:
Coloured Pencil on Trace
PUBLIC PARK
PLAY SPACE SECTION B
TRACT CONSULTANTS
This section of the play space shows how the sculpture that has trees growing out of it would work. It is made of reinforced concrete
and filled with soil. Fig species would be planted in the opening of the sculpture and begin to consume the structure
creating a unique gathering space where kids can also climb. This section also depicts a rock wall surrounded
by feature planting.
MEDIA:
Coloured Pencil on Trace
PUBLIC PARK
PLAY SPACE SECTION C
TRACT CONSULTANTS
This final section shows another elevation view of the children's play space. Depicted here is the climbing
structure surrounding the sculpture tree, the rock climbing wall, a secret entrance surrounded by edible indigenous
succulents, and story nodes that connect along a stone path.
MEDIA:
Coloured Pencil on Trace
NEWCASTLE RAIL PROJECT
LANDSCAPE MASTER PLAN
GHD
Newcastle is extending the rail that connects the mining towns to the port. I worked in a small team to deliver a landscape plan and revegetation strategy along a section of existing rail
that is constructing a third track. Major responsibilities included collaboration with ecologists and engineers, site visits, managing the landscape requirements for the project, design and documentation, and delivering revisions of the landscape package.
MEDIA:
AutoCAD
VERTICAL GARDEN
CONCEPT AND ELEVATION
GHD
I was approached by the client to create a more aesthetic and interactive interface with the local street and the crib wall that surrounded a car park for
a local shopping centre. I was responsible for the design concept and documentation for this project, which resulted in a cost effective vertical garden with decorative panels.
The top elevation shows a panorama of part of the existing crib wall.
The middle elevation shows a design concept involving alternating facades of decorative panels and planting.
The bottom elevation is a render of the vertical planting plan for the entire length of the crib wall.
MEDIA:
Vectorworks
Photoshop
VERTICAL GARDEN
OVERALL PLAN AND DETAIL
GHD
This is the final overall planting plan for the vertical garden, which included a terrace on the top end. The crib wall was covered in an alternating facade of decorative
panels and vertical planting utilising the space inside the crib cells.
The detail shows an area where the crib wall is terraced. The crib wall is depicted in the brown colour to clarify its location. The blue represents the decorative metal panels on
the facade of the crib wall.
MEDIA:
Vectorworks
ORCHARD APARTMENTS
MASTER PLAN
GHD
We were approached by a developer to provide a landscape master plan that incorporated an important heritage orchard into a new sub-development. I assisted in
the site analysis, design and was responsible for the documentation.
MEDIA:
Vectorworks
RESIDENTIAL LANDSCAPE
PLAN
This landscape plan I designed for an older woman, who was builing a new home. I incorporated a vegetable garden, potted plants on a terrace
and a meandering garden path with coves for contemplation.
MEDIA:
Coloured Pencil & Marker
CHILD CARE RAMP ENTRANCE
GHD
These drawings convey a detail plan and a planting plan of a proposed entrance into a child & family centre that adjoins the child
care playground that is illustrated in the Playgrounds section of this portfolio. The area here was extremely steep and there was little space available between the existing
buildings. I was responsible for working out the ramp logistics, paths and planting design.
MEDIA:
Vectorworks
PEDESTRIAN FOOTBRIDGE
3D CONCEPT
GHD
This concept for a pedestrian footbridge I developed along with engineer input. I used the 3D capabilities of Vectorworks to precisely model
the site so I could better understand the constraints of the surrounding terrain, the existing road and sewage pipes.
MEDIA:
Vectorworks
PONTVILLE ROUNDABOUT
PLANTING PLAN
GHD
This drawing is an example of work I did for the civil engineers in my office. This roundabout was part of a new bypass near Hobart.
I had to communicate with the engineers and develop a design that fit into their drawings. I then had to choose appropriate planting,
mulch and soil to accommodate the environment where this roundabout was to be.
MEDIA:
AutoCAD
NORTHERN MELBOURNE BUS NETWORK
ARUP
I had worked with a transport engineer on a new bus network that will be constructed in Melbourne's suburbs.
The Sketchup images depict how the bus network would integrate into proposed urban activity centres.
The bottom left section illustrates the elevations of the new urban activity centres rendered in Sketchup.
The bottom right section depicts a raised bus station.
This section is not part of the urban activity centre concept depicted in the Sketchup images. A reason for this raised infrastructure is because,
in the future, this bus line will eventually become a rail line.
MEDIA:
Sketchup
Illustrator
GEELONG BUS NETWORK
ARUP
The transport infrastucture to the North of Geelong is going through a major upgrade.
I had worked with an urban planner to create maps showing the existing transport networks and the proposed networks.
We looked at pedestrian, bicycle, freight, rail, and bus networks. This map illustrates how the proposed bus networks
would integrate with the urban fabric, future developments and existing rail. The numbered callouts relate to planning
actions to take place along side the proposed networks.
MEDIA:
Illustrator
InDesign
HISTORIC BRIDGE INTERPRETATION
GHD
These images convey two of my design concepts for a piece of an old heritage listed bridge that was being demolished in Ulverstone, Tasmania. The council
wanted to make the material of the old bridge a feature. In sketchup, I reconstructed the sections of the bridge from old historic
drawings and created two options for public spaces to celebrate the bridge features.
MEDIA:
Sketchup
NEW BRIDGEWATER BRIDGE
URBAN DESIGN MASTER PLAN
GHD
We were engaged by the Department of Infrastructure, Energy and Resources to create an urban design master plan that responds to strong heritage values, community
consultation and sustainable transport around a new bridge that is proposed to replace the old historic bridge. Some of my responsibilities included designing landscape
concept plans, identifying urban design initiatives, assisting the senior urban designer, collaborating with engineers and delivering urban design
packages.
MEDIA:
Vectorworks
NEW BRIDGEWATER BRIDGE
URBAN DESIGN DETAIL PLAN
GHD
This detail plan shows an urban design concept I developed with my senior urban designer for the Northern end of the proposed new Bridgewater bridge that cuts through an existing suburb. This plan suggests
walking and bicycling trails to link the suburbs with the foreshore, a transport themed public park incorporating some historic sites and a skate & bike park.
MEDIA:
Vectorworks
LENGKONG LINK
INDONESIA
For an Urban Design project I traveled to Indonesia to study an informal settlement (slum) in Yogyakarta. During
my time there I spent alot of time interviewing the people and observing their situation and community. Before
I left I made a proposal to create a link between two areas of the settlement that have been segragated by government
buildings. The elders of the village were ecstatic for my proposal and wanted to work with the government to
make it happen.
MEDIA:
Photoshop
Illustrator
WATER MAPPING
INDONESIA
For an Urban Design project I traveled to Indonesia to study an informal settlement (slum) in Yogyakarta. Most
of our time was spent mapping the settlement to gain an insight into how this organic and bottom-up organization of
this community functioned.
This panel displays the activities and locations where the community interacts with water. From obtaining driniking water to going to
the toilet in the river, its all mapped here. This type of information could then help us propose a design possibility to help
make their system work even better.
MEDIA:
Illustrator
WWTP VISUAL & LANDSCAPE ASSESSMENT
GHD
The project includes the expansion of a waste water treatment plant (WWTP) that is located in a heritage listed racecourse in a rural setting. I assisted with
analysing the landscape character, assessing the impact of the WWTP, and developing a landscape plan to mitigate any visual impacts caused by the WWTP,
being sensitive to the historic landscape character.
MEDIA:
Illustrator
Photoshop
AutoCAD
FORTH URBAN DESIGN GUIDELINES
GHD
Forth is a small rural town on the way to Cradle Mountain that was looking for ways to help reactivate its town centre.
I assisted the senior urban designer on developing urban design actions for Forth after a careful analysis. I was responsible for
documenting the analysis and actions into graphic plans, which were then submitted to the overseeing council.
MEDIA:
Photoshop
Illustrator
RICHMOND PRIMARY SCHOOL PLAYGROUND
CONSTRUCTION PHOTO
GHD
This is a play space I designed set between new classrooms and a community hall in the historic town of Richmond. Since the school already had
play equipment I aimed to create a space that encouraged imaginative play with nature for primary school kids.
Elements of the space include a hill, textured and aromatic plants, a stage, a sand pit and a pebble river with a water tap.
MEDIA:
Digital Photograph
CHILD CARE PLAYGROUND
GHD
The brief for this playground required an environment that encouraged imaginative play with nature for very young children. This plan
illustrates some of the major elements that I developed into the project: textured planting, fruit planting, a water channel, pebble river, small bridges, a soft-fall lilly-pad pond,
a tricycle ramp, and an interactive sculpture walk. Once the client was happy with my development of the concept, I documented
this playground and the surrounding grounds. The budget for this playground was $86,000. The playground has now been constructed.
MEDIA:
Vectorworks
CHILD CARE CENTRE
CONSTRUCTION PHOTO
GHD
This photo depicts the design I developed in the previous tab. From this perspective you can see the sculpture walk, which was commissioned to a local artist to create. You can also see a tricycle ramp
leading up to the new child care building. A water channel and pebble river are located to the right in the photo.
MEDIA:
Digital Photograph
NEPTUNES GARDEN
CONCEPT PLAN
GHD
Neptune's Garden was a concept I developed to enter into a competition run by a local council for an 'iconic playground' to be built.
The council loved the proposal and awarded us the project with a budget of $300,000.
The major play structures are abstracted forms of a sunken shipwreck. Occupying the rest of the playground is a
garden representing the underwater world, full of imaginative and interactive play experiences based on the forms of the underwater world. This playground has
been designed to mix different ages and abilities.
MEDIA:
Illustrator
Photoshop
Sketchup
NEPTUNES GARDEN
CORAL GARDENS CONCEPT
GHD
This image I created to further illustrate my concept of Neptunes Garden depicted on a previous tab in this Playground section.
Whale Drums to play are nestled into vegetation representing coral gardens, while in the background a sculpture, made of rubber material and representing a kelp forest,
can be squeezed through.
MEDIA:
Sketchup
Photoshop
NEPTUNES GARDEN
GARDEN ENTRANCE PERSPECTIVE
GHD
This image I created to further illustrate my concept of Neptunes Garden depicted on a previous tab in this Playground section.
A view from the entrance depicts Neptune's Nursery toddlers' area with fan coral shade structures. Walls of Textured & Aromatic Plants run along the all-abilities
pathway on the right. Coral Climbing Structures provide a fun challenge in the background.
MEDIA:
Sketchup
Photoshop
NEPTUNES GARDEN
CLAMSHELL STAGE CONCEPT
GHD
This image I created to further illustrate my concept of Neptunes Garden depicted on a previous tab in this Playground section.
A clamshell stage with seating that spins provides an area for imaginative performances.
MEDIA:
Coloured Pencil
NEPTUNES GARDEN
CENTRE OF THE PLAYGROUND ILLUSTRATION
GHD
This image I created to further illustrate my concept of Neptunes Garden depicted on a previous tab in this Playground section.
A view through the centre of the playground illustrates some of the active play elements, planting and imaginative spaces.
MEDIA:
Sketchup
Photoshop
NEPTUNES GARDEN
FISH SHOAL SHADE STRUCTURE CONCEPT
GHD
This image I created to further illustrate my concept of Neptunes Garden depicted on a previous tab in this Playground section.
The Fish Shoal Shade Sculpture is created from a canopy constructed of material that is shaped like a fish shoal. The shadows of the fish
would be cast across the main seating area where parents could watch their kids. The climbing structures in the background are representative of coral forms.
MEDIA:
Sketchup
Photoshop
AUTUMN WOOD
PENNSYLVANIA
USA
An exploration into the wholeness of colour manifested through the fallen autumn leaves.
MEDIA:
Autumn Leaves
Sticks
TESSELLATED PAVEMENT
TASMANIA
The rare geological formations found on the Tasman Peninsula inspire a categorization of nature. The almost
geometric forms were like empty boxes laid for people's thoughts and emotions. I tried to explore this through
colour. I also wanted to try to seperate out the found colours into a matrix of intensity and contrast. Visitors
liked to pick out their own boxes and angles for a photograph.
MEDIA:
Flower Pollen
Leaves
Food Colouring
TESSELLATED PAVEMENT
TASMANIA
Viewing the small tessellations up close or from far away, I hoped to spark a reflective emotion while viewing
Nature.
MEDIA:
Flower Pollen
Leaves
Food Colouring
SOUND SCULTPURES
This is a sketch of some sculptures I imagined nestled into the dunes along the coast. These structures
would be large enough for people to enter. The small holes in the structures facing the ocean would capture different pitches
that would engulf the listener inside.
MEDIA:
Felt Pen